![]() That's the basic front detailing finished. Then cut out the pieces that can be found below the front section of 12b and glue to the front of the hull as pictured. Glue it around the heavy bolter spot (I had a little trouble with my piece self destructing) There is no template provided to cover these gaps, but it is easy enough to trim a piece of paper to the appropriate size.Ħ- We've built the main hull, now to add detail! Cut out this piece (including the inside): You may also be left with gaps like these. One of these will fit snugly into the gap. To cover this gap, cut out the triangles located next to 12b on page 3. (10 goes on the Chimera's right side, 11 on it's left) On each you also need to fold the triangles down, this covers the gap between the covering piece and main body. (I backed these on cereal box for extra strength) These go on the sides to close the gap. To complete the main structure of the body you need to cut out 10 and 11. If all has went well, you should end up with something like this: Now join these two tabs to the front of 12a. (I forgot to add the heavy bolter slot at this point, doing it later on instead) This is a convenient time to add holes where you want your turret and heavy bolter. On the front of 12b cut all the way along this line and fold down. Now glue the back tabs (the rightmost tabs in the above photo) on to the back of 12a. Cut out 12b, this is the top of the Chimera. (I glued cardboard in the middle for added support) Fold the tabs down as usual, then turn it upside down. To do this IĪm simply going to glue a stick to the bottom of the turret and heavy bolter,Īnd cut a slot in the Chimera where they should go.ĥ- We've got the turret and heavy bolter, now we need something to attach them to. Weapons, this way weapon destroyed results can be easily recorded. I have decided to give this Chimera moveable and removable Now close the gap with the other piece (for me this was piece 1) and you should have the basic shape of a Chimera track. This goes along the top and front of the Chimera track and joins with 4a. This goes around the bottom and back of either 1 or 2 (as you can see, I glued it to the back of 2). Cut out 4a and fold it down, away from you. Glue the hollow side onto the back of 2 behind the windows. Join the smaller side tabs to create a triangular shape. Cut out 3, then fold the tabs down, away from you so that the black lines are still visible. (I also backed these on cereal boxes for added strength) *Print Chimera - Parts.pdf on the thickest paper your printer can handle.Ģ- We will start with the Chimera's left track on page 1. *Navigate to PaperHammer 40k/Imperial Guard\Chimera. Straight objects such as match sticks, tooth picks, lollipop sticks, ect. Paper glue (super glue is a good alternate for the less patient among us and dries very, very strong) Paper and/or cardboard (about cereal box thickness) PaperHammer 40k.rar (Credit to the Golden Bolter Society) Please see this post if you're interested in adding a little extra detail to your Chimera). No cost of the Chimera and no CP cost.( Note: Since this tutorial was written, the general details and back 'structure' of the Chimera have been revisited. Of course, all of this movement can be achieved by simply placing a Company or Platoon Commander with your infantry at the frontline. The Chimeras, after they’ve disembarked their troops can be used to block and charge too. Anyone that survives should probably just charge enemy vehicles to shut down their shooting. You’re going to take an absolute battering though at this point though. ![]() Vehicles can be penned in and enemy infantry slowed. And if the enemy moves towards you then you’ll definitely be right on top of them. Using any of the deployment maps then you’re going to be all over the enemy like a Nurgle rash. With no barriers or reductions to movement distance for infantry from terrain – this a huge distance. And the Guardsmen were protected for the first turn inside a Chimera. The Command Chimera orders the Guardsmen to Move, Move, Move.ĭoing this we’ve achieved anyway between 30″ and 45″ of movement in two turns.Turn 2, the regular Chimeras disembark their Guardsmen within 3″ and move them 6″ plus an Advance move.Turn 1, regular Chimeras and the Command Chimera move up 12″ and Advance.You could get an incredible amount of movement from such a tactic over the course of two turns. Then the forward Chimeras can disembark their Guardsmen with Vox and start receiving orders from the Command Chimera. I’d like to have it in the backfield – in a safe position- with the other three Chimeras being sent forward. There is definitely a pull towards using it as a Command Chimera from a lore point of view. I may not run it as a Command Chimera often because it’s liable to be targeted and blown up before it can have any real use.
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